The problem with flat design as an argument against skeuomorphism
Flat website design has been gaining traction in recent months, and whilst it is a refreshing change and, of course, a legitimate design technique, it does have some problems.
Few of these problems are in the technique itself, but in how the technique is executed, and indeed how it is defined. The terms itself is, in my view, the first major issue. As soon as any kind of method or technique is given a name—pigeon-holed—it is immediately en-vogue. Flat design has become a trend. But flat design has always existed; it just wasn’t called flat design. It wasn’t called anything. But now it’s used as a marketing term, a way to sell a particular method to clients and board members, when a method shouldn’t be sold. A method is a tool; a means to an end. It is the end that is being bought.Flat design is being used as a weapon in the fight against skeuomorphismIt’s a lot like the emergence of responsive web design and cloud computing. Websites have always been, to a large degree, responsive. And isn’t ‘cloud computing’ just a fancy name for, uh, the Internet?
What exactly is flat design?
- Minimalism A flat design should strip away all of the excess baggage, the stuff that doesn’t really add anything to the user experience
- Usability Websites and systems designed without excess baggage are supposed to emphasise usability. I.e. they should be easier to use
- Bold Flat design uses simpler and cleaner tools to emphasise key parts of a page or screen, such as bolder colours and typography
- Simplicity The message is easier to grasp if there is less detail, less ‘stuff’ to wade through in order to find ‘The Point’
The execution of flat design
For me, this is where the whole system just falls over. Significant periods (for want of a better word, ‘trends’) in the design industry, particularly web and software design, occur on a monthly basis, but there are always those that stand out as particularly profound. The zeitgeist over the last few years has definitely revolved around skeuomorphism. And it is partly skeuomorphism that has caused this massive shift towards simpler, less cluttered, flatter designs. Flat design is being used as a weapon in the ‘fight’ against skeuomorphism. And that, in my opinion is rather unfortunate, because it doesn’t allow flat design its due credit.Flat design is a principle that cannot be defined by what the end product looks likeOf course every design technique has its pros and cons, but when we use a particular method because it’s something different, without actually understanding the methodology behind it, the argument for it is lost. You cannot justify your decision to use a particular technique simply by saying “it’s something different.” When you don’t understand the true benefits of flat design, you end up executing it in a way that is less usable for the end user, and therefore goes against everything it stands for. The same could be said for Apple’s use of skeuomorphism. Of course skeuomorphism has its benefits, but Apple’s over use of the technique became sickly and outdated, and others showed it up to be outmoded in the case of iOS and OS X.